

Hi Jamie and all other contributors of this thread. Does anyone know what might be happening here? The funny thing is - when i click on an IK Control or Parent Control point, the Inspector shows them as being connected to the proper scripts and bones. You probably need to assign the bone variable of the Puppet2D_ParentControl script in the inspector." "UnassignedReferenceException: The variable bone of Puppet2D_ParentControl has not been assigned. While this is happening, Unity spits out the following error: When i load the scene up later, the control points (IK Control and Parent Control) become disassociated from the bones and i can no longer use them to move the rig around.

Currently, if i save a scene and then close it out while i'm in the middle of setting up a rig. I've read back a few pages but couldn't find anyone talking about this particular problem. Thanks Nyxo for the suggested work-around!Īside from that, i'm running into an issue that i'm hoping to get some help with. That last one sounds frightening, as we're also going to be passing scenes back and forth through source control.
